
 
 
 
The Desktop Synthboy v1.0 (back in H&V #7) featured a general 
overview of a computer-based MIDI studio. Maybe one or two of you have 
been influenced by the previous article to start thinking about 
procuring a synth for your project or for other deviations. This article 
is intended for those curious ninnie musicians. We will discuss a few 
key issues and nuances of procuring a new synthesizer. 
Acquiring a synthesizer is no trivial matter. With prices ranging from 
$50 (used) to $8,000 or greater, the purchase of a synthesizer must be 
pontificated and mulled over with care -- such financial decisions are 
as heavy as purchasing a car or a computer (some new high-end synths 
cost even more than a new Geo Metro!). Unless you are a member of the 
Rockefeller family, procuring a synth can be a major factor in your 
financial (and otherwise) life. Selecting and scoring a 
synth requires more critical discrimination than choosing between a Big 
Mac and a Whopper.   
There are many important aspects of a synthesizer, and the most crucial 
is the sound of the synth. Unfortunately for the sake of simplification, 
sound is a very subjective quality -- a synth that sounds pretty 
gosh-darn orgasmic to one synthgeek will sound like utter bovine 
defecation to another. Add to this lack of standardization the influence 
of external factors: cultural (in Detroit, for example, it might be 
highly unfashionable to buy Japanese-manufactured synths...), 
genre-based ("that synth is great because it has them radical TR-808 and 
TB-303 sounds..."), or superficial (which synth company doesn't program 
showroom presets that cater to the lowest-common-denominator audience?). 
The most important issue is, "Does the synthesizer sound 
good to YOU?" You're the one who's going to be spending 
countless hours cuddled up with this electronic household appliance day 
after day, and it makes more sense to procure a synth because you like 
its sounds, not because the salesperson was attractive or kissed your 
ass enough. 
An integral element of an electro-industrial band is its sounds and 
textures, and unless you want to sound like a fourth-rate Nitzer Ebb 
wannabe using exclusively factory preset sounds ("Analog Sequence," 
"Industrial Bass," "Fat Analog Pad," ad nauseum), it helps to be 
discriminating as far as synth sounds are concerned. If you prefer 
buying synths for such purposes, you may want to skip the next two 
sections (go straight to part 4, "Budgetary Issues"). For those of you 
who are not awe-struck by those factory presets and are even more 
discerning, the following sections are for you.... 
 
The synthesizer's sound is determined by many factors. The key element 
is its sound synthesis engine (the oscillator). Different synths use 
various sound-generation algorithms or techniques. The most prevalent 
one these days is the digital "Sample-Playback" synthesis method, where 
sound information is digitally stored on the synthesizer's ROM (or 
sometimes RAM) chip. This has become the predominant method for sound 
creation, and probably the most clichéd. What it boils down to 
is, the synthesizer plays samples of instrument from its memory. Compare 
that with analog synthesizers. Instead of digital microchips, analog 
circuitry is used as a sound source. The advantage of analog synthesis 
is the warmer, richer sound that the algorithm provides, but the drawbacks 
are its unstable filters and its recent status as a clichéd 
flavour-of-the-month synthesis method. A big tone-generation method from 
the '80s championed by Yamaha (and still sometimes used today) is the 
digital FM (Frequency Modulation) synthesis technique, where wave forms 
are altered according to their correlative frequency levels and 
algorithms. Real geeky shit, but if done right, FM synthesis can sound 
interesting. Not many recent synths rely on this method, however. It's 
less user-intuitive than analog synth tweaking, but some artists have 
produced amazing timbres and applications with this synthesis method 
(many early computer sound cards still use FM technology). One of the 
latest synthesis technology is the digital "Physical Modeling," in which 
complex mathematical models are used to emulate traditional acoustic and 
electroacoustic instruments in a realistic way. 
As far as sample-playback synths are concerned some of them have 
numerous wave samples in their memory, while others have a limited number 
of waveforms with which to work. Although abundant number of waves is 
preferable, quality of the waves are more important than the quantity of 
the waveforms, although quality is a subjective matter. 
Once the sound is created through its oscillators, the sound waves are 
then filtered out (or attenuated) by frequency and amplitude filters. 
These mechanisms help shape the waveforms and add sonic character to 
them. Some low-end synths will be devoid of filters -- unless you are 
happy with the preset, unadulterated sounds of the oscillators, the lack 
of filters sucks in terms of functionality. Most filters are of the 
"low-pass" type, in which higher frequencies are truncated, thus varying 
the timbre according to the amount of filter used. Some synths, however, 
have multi-mode filters, in which one can select between a low-pass and 
a high-end (or sometimes even bandpass) filter mode. These multi-mode 
filters are more versatile for shaping original and creative sounds. One 
important aspect of the filter (in my opinion) is its Resonance 
parameter -- most synths will have this feature, others may not. 
Resonance is essential for creating an electronic feel to the sound. 
Some synth manufacturers may downplay the lack of a resonant filter, but 
for electro-industrialists, the filter is a powerful tool that adds a 
dimension to the sonic spectrum. High-end synths also allow the user to 
manipulate filter settings in real-time, through either MIDI controllers 
or by other controllers (dials, knobs, etc.). This is the basis for lots 
of acid-type sweep sounds and other kewl sonic 
manipulation. 
Many synthesizers on the market allow the user to combine multiple 
sounds (oscillator/filters outputs, generally called "tones") in to one 
single "patch." Unless it's a low-end synthesizer in which only one of 
those tones can comprise a patch, one can get complex sounds by combining 
anywhere between two to eight tones into a single patch. This combining 
of tones can make for really fat, varied, and original sounds, and this 
approach to sonic creation just rules.  
Most modern synthesizers are multi-timbral, or have the capability of 
playing multiple sound patches at once. They are usually spread over 
many MIDI channels, but for example, one can program and sequence a 
single synthesizer to play piano, lead, bass synth, synth pad, guitar, 
and drum parts simultaneously, provided that the synthesizer has enough 
polyphonic and multi-timbral capabilities. Of course, if one uses 
patches that take up many voices or tones, complex arrangements would be 
impractical or impossible (this is why many synthesists who have heavy 
layered sounds employ multiple synths, this author being no exception). 
Better synthesizers usually have flexible sound manipulation 
capabilities. One can subtly or drastically alter the characteristic of 
the waveform by the use of modulation sources, such as Low Frequency 
Oscillators (LFOs), pitch bends, and even built-in effects processors 
that add sonic characteristics such as reverb, delay, chorus, 
distortion, and flanging. Sonic manipulation is used extensively in 
The Downward Spiral -- upon closer listening (no pun intended), 
there are elements of noise, weird pulsations in the sound 
waves, and other interesting sound quirks that make the Nine Inch 
Nails experience interesting. 
Other goodies that go along with advanced synthesizers include built-in 
sequencers (which, in most cases, pale in comparision to computer 
software sequencers) that may come in handy for live applications; 
controller sliders and pads, which allow the user to create real-time 
sonic manipulations (very cool); multiple audio outputs (very useful for 
tailoring audio output and for facilitating advanced signal processing); 
and direct interfacing to a personal computer (many entry-level 
synthesizers geared towards the multi-media market employ this useful 
feature). 
So now that your head is swimming with all these terms and concepts, 
here's another factor in synth-purchasing that should require less 
braincell straining.... 
 
 
Either way, one should consider what kinds of sounds that the 
prospective synth is best at creating. For those fat Moog bass synth 
sounds found on Pretty Hate Machine, either an analog synthesizer 
or a physical modelling synth would fit the bill well. However, if one 
seeks to emulate weird, surreal piano and horn sounds (think The 
Downward Spiral), sample-playback synths are better suited for 
those. For creating a huge wash of electronic atmospheric drones, 
synthesizers with advanced modulation capabilities, regardless of 
synthesis method, would best suit the purpose. The type of sound sought 
after by the prospective synthgeek definitely can influence the synth 
procurement process. 
For example, my studio has seven synths (in addition to two percussion 
modules). Two of them are analog synthesizers, and the other five are 
digital synths. I usually use one of the analog synths for the bass 
sounds (because, in the work that I do, I like the sound of those fat, 
analog synths for the most part), and use the digital synthesizers for 
bell, piano, winds, strings, unmusical noise, and percussive parts. This 
is because all synthesizers have their strong and weak 
parts -- it would be a mistake for me to use one of my analog 
synths to emulate an orchestral hit or a saxophone (unless I want to 
create something even cheesier than "Purest 
Feeling"). The digital synths are better for emulating acoustic 
instruments anyway, and each of my devices are, to an extent, 
specialized for exploiting the strengths of individual units. 
   
   
Of course, there is more... 
   
   
Other nontraditional sources for synths include the tried-and-true classified ads (but remember, you get gear "as is") which 
can be both cool and sucky. It's cool if you know that the gear has been 
well taken care of, and if the price is a steal. It really sucks when 
the seller tries to pry top dollars from you for a piece-of-shit synth. 
Of course, there are clueless idiots out there who have no sense of fair 
market value for used synths. Rather than dealing with those buffoons, it's 
best to look for deals elsewhere. The Internet, bulletin 
boards, and on-line services are also good resources for buying 
gear. However, be careful about whom you deal with. When considering an 
Internet transaction, try to obtain Net references. There are too many 
scam artists out there thriving off unsuspecting Internet victims who do 
not take the proper precautions. But on the other side of the coin, 
there are many honest people on the Net. I have bought three 
synthesizers this way from three different individuals, all of whom 
dealt with the transactions in a fair and professional manner. 
Incidentally, those folks are responsible for two of the most powerful 
synths in my studio. 
No matter what avenues you may seek to procure that synth, it always 
helps to know the going rate ("street value") of 
synthesizers. This way, when dealing with sellers, you have a rough idea 
of whether you're getting screwed or not. It gives you better leverage 
if you know the right price for a particular piece of gear, and sellers 
may be willing to negotiate a price that is advantageous to you. In 
other words, it is prudent to do some research on the prices of synths, 
as well as their features. 
   
If you're playing in a full-fledged band with live instruments (guitars, 
drums, basses, kazoos, etc.), the role of a synthesizer may not be much 
in the overall context of the group sound. In that case, having one 
synth in your arsenal will help you get by most of the time. However, if 
you're doing a one-person all-synth project, à la Howard Jones, 
it is conceivable that having one synth will not do the trick. Of course, 
other factors need to be considered as well -- if you are doing major 
multi-tracking and have a multi-timbral synth at your fingertips, having 
additional synths may not be of paramount importance, but if your synth 
is an older, unitimbral synth or a monophonic synth, and you want to 
create heavy synth textures, having additional synths (or a multitrack 
recorder) will help. If you're doing Orbital-esque heavy synth music 
with rich, multifaceted textures, having multiple synths is a must. 
Of course, some of us synth-heads just can't get enough, and are 
consequently headed towards having synthesizer musea in 
our living rooms. A very successful underground industrial band 
that I highly admire have about 31 synths in their arsenal. Some 
struggling artists who haven't even released an album yet (*coughcough*) 
feel that it's important to accumulate at least seven synths in their arsenal in order to get anything 
done. Ah, it's a matter of taste, eh?   
m.c.death (synthboy@teleport.com) is 
secretly lusting after his eighth synth, which he is contemplating 
scoring sometime in 1997. The Synthboy is currently involved in three 
"bands" -- spooge, attenuated euphoria, and death con 
one (with fellow riot nrrrds/a.m.ninnies Jason Haas and Chris 
Wiberg). Oh yeah, m.c.d. has been working on his attenuated 
euphoria debut album since 1991. 
*Assistant editor's note: For a great place to scope 
out musical instruments in the Dallas/Fort Worth 
 
 
hope and vaseline -- hnv@nin.net
by m.c.death
hat to look for when buying a synthesizer
hat features are important?
rogrammability

So you want to buy a synthesizer. And you already 
know exactly what your dream synth can and cannot do. So exactly what 
are you going to do with it when you buy it? Are you going to create a 
sonic masterpiece? Are you willing to spend hours and hours of time 
programming original sounds? Do you just want to use sounds that are 
emulative? Or maybe you want to do both.
uying a synth for emulative reasons vs. innovative reasons
Obviously, this is going to be a big concern for any synthgeek. How much 
are you willing to spend for a synthesizer that will best suit your 
needs? One should not overlook cost as a factor for synth procurement. 
Spendier synths do not necessarily mean better sound quality and/or 
power. A budget-buy synth that is easy to use, has a good learning 
curve, etc., is definitely going to make you more productive than a 
spendier synthesizer that has a steeper learning curve. What good is 
spending lots of money on a synth if you can't learn how to exploit and 
use all of its capabilities? On a related note, I have heard 
excellent-sounding works done on a "cheaper" synthesizer, as well as 
extremely bland-sounding synth music that was created using high-end 
synth gear. In general, expensive synths have more 
features and cool effects, but there is generally a steeper learning 
curve associated with them. 
udgetary issues
So why should you pay more for a new synthesizer when you can get them 
used? Fortunately for us synthgeeks, there are always people who are 
selling used gear, so buying used synths is a viable 
alternative to spending lots of your hard-earned income on 
synthgear. Several things to keep an eye out for: 1) make sure that all 
the buttons, knobs, and features work on the synth you are considering 
buying. There is nothing worse than thinking that you got a great 
bargain on a synth, then discovering that the buttons do not work like 
they are supposed to. 2) Unless you are a natural-born synth programmer, 
get the manual for the synth. Not only will reading a manual save some 
time and frustration, but you may find interesting tricks and features 
(designed and accidental) that you might use to your advantage; 3) make 
sure that you are not being sold a piece of gear that has useless 
altered presets and sounds. Previous owners usually have custom sounds 
that may be inappropriate for your tastes, and it would help if you 
acquire an instrument that is fairly close to its factory configuration. 
Fortunately, many of the popular synths have original factory setting 
data available by keystroke combinations or through MIDI 
system-exclusive data available on sound cards or downloadable from the 
Internet. In the worst-case scenario, you can find kindred souls who 
still have the factory settings on Internet Usenet groups, such as 
rec.music.makers.synths and comp.music.midi.
uying new or used?
Let's say you are in a project with other synthgeeks. This raises some 
interesting issues regarding the choice of synth for procurement. 
Suppose you and your collaborator want to share sound data and files 
between synths. In this scenario, you would want to score a synth that 
you can transfer files with. Most synths have system-exclusive (sysex) 
capabilities for transmitting files to and from other devices (other 
synthesizers and computers equipped with MIDI sysex handling 
capabilities). Some devices can read data files that are formatted for 
other synths and/or samplers. Some synths can even read standard 
computer (.AIFF and .WAV) files! This flexibility is desired in 
situations where you need to interchange data in a variety of formats. 
In addition, many modern synths have the ability to play back MIDI 
files, which are becoming increasingly popular with computers (and the 
Internet, even). Henceforth, it is conceivable that your choice of synth 
can be influenced by its compatibility and interchangeability with other 
users.
ompatibility with other synths, devices, and users
There are traditional and non-traditional sources for locating that 
elusive first synth. Obviously, the musical instruments store* is the first place 
you're going to look. These shops are great places to look for new and 
sometimes second-hand synthesizers. You may expect to shell out a 
reasonable amount of bucks for that shiny new synth, but you can often 
get good deals. Music shops usually allow you to test-drive gear, and in 
most (but not all) cases, the salespeople are knowledgeable about synths 
(although there are still some high-sales slimebags out there who only 
see $$$ signs when you walk into their store). Mail-order 
catalogs are great places to look for bargains. I do mail-order 
shopping all the time. However, the drawbacks include the inability to 
test out a synth, having to wait two weeks or so for that UPS shipment 
to arrive, and having to play package-notice tag with UPS or the post 
office (that's what I get for having a day job that keeps me out of my 
house a lot).
here to look for synths
Once you get over the hurdle of obtaining your first synthesizer, you 
might find it very useful, and sometimes even necessary, to score 
additional synths for your studio. But how much is enough, and when is 
having multiple synths not enough? The answer is subjective, as there 
are so many factors that you must consider.
ow many synths do you need in your studio?
and Houston areas, check out http://brookmays.com![]()