the desktop synthboy

v1.0
by m.c.death

The technological innovations displayed in the works of Trent Reznor
throughout his musical career are fascinating topics of study for those who seek knowledge and competence in pursuing electronic music. Reznor has undoubtedly inspired many fans and musicians to view a computer-based music production methodology as an alternative to traditional live playing. The technological triumph of Reznor's first full-length release, pretty hate machine, broke down any preconceived misinformation that music done through non-realtime methods (sequenced) lacked sincerity and emotional intensity. This breakthrough album is a valiant "fuck you" to the detractors of electronically inspired and conceived rock music.

Reznor's additional works -- broken, fixed, the downward spiral, further down the spiral, and other releases -- are all testaments that computer-sequenced or digitally manipulated "music" is no less real than, nor is it inferior to, traditionally "live" band recording. (Never mind the fact that 99 percent of the bands who "play real instruments live" rely on overdubbing technology and studio signal processing to fluff up and polish their supposedly "live" sound on their recorded works.) In addition to producing emotionally intense works, Reznor introduces the aesthetics of a "human versus technology" dichotomy through his musical juxtapositions and lyrical contents.

In this installment of the hopefully regular feature The Desktop Synthboy, we will examine the basic elements and rudimentary functions of the computer-based desktop MIDI (Musical Instruments Digital Interface) studio. This is intended to benefit those fellow ninnies who are interested in starting their own MIDI studio around their computer, as well as a source of general information for those who are curious about how a Reznor-esque system works. Basically, this article will not get too in-depth or technical in definitions.

The prevailing preconception about "computer-based music" is that the computer makes all the music on its own. Detractors believe that all the "artist" has to do is to "push a key on her/his computer keyboard" and everything will take care of itself. Nothing is further from the truth. Creating music with MIDI requires lots of work by the human operator -- in fact, desktop musicians usually have more details to attend to than the average "real" musician. For example, the artist must decide on which sounds to use (and sometimes even program), how the mix levels should be set, what effects processing algorithms to use (and how much), and how everything in the studio should be configured both physically and through software. Of course, the artist must also deal with the creative challenge of writing the songs. The notion that it's a one-button effort is a sad misconception and a utopian one at best. Programming and sequencing techniques and engineering chops are not things that the average musician learns overnight, regardless if they are skilled on "traditional instruments" or not.

Now that we have finished dissing our critics, here is an overview of important elements
in a desktop MIDI studio. The components include the computer, the sound source, the MIDI interface, and the software sequencer. All are vital elements in the functionality of the basic MIDI studio. Advanced features of the MIDI studio are omitted in this article -- we will look at those peripherals at a future time, so please refrain from making any smart-ass comments regarding their omission, eh?

MIDI is a digital data transfer protocol that allows computers and MIDI instruments (synths, drum machines, etc.) to "communicate" information with each other. These informations include note number, loudness, velocity, and other performance data. Note that no actual audio is transmitted -- actual sound of the sound module and/or computer is not transmitted via MIDI.

The computer is a vital element of any computer-based MIDI studio. The computer stores information about the song sequences and acts as a front-end interface in the studio set-up. Obviously, a computer needs to meet the minimum hardware and software requirements of the programs it is running. In other words, an archaic Radio Shack TRS-80 computer with 64K of RAM is not recommended for running the latest music sequencing software. Almost any major personal computer platform (PC, Macintosh, Amiga, Atari, etc.) can be used as the front-end computer interface, provided that the user has the appropriate hardware and software. For your information, Trent Reznor sequenced pretty hate machine using a Macintosh SE/30 (1). For the downward spiral, he used a Macintosh Quadra 950 (2).

At this point, many of you are probably wondering what the hell "hardware and software requirements" means. Just be patient and read on, eh?

A sound source is the physical hardware that makes the actual sound (or noise, if you prefer). In most cases, the computer is not the hardware making the physical sound, unless a soundcard is used (we will deal with MIDI soundcards later in the article); rather, the computer sends performance information to the sound source instead of making sounds on its own. The most common sound source (sometimes referred as "tone generator") is the synthesizer. A synthesizer creates (or "synthesizes) actual sounds from its internal engine. The synthesizer may or may not come equipped with an actual keyboard attached to it. Other sound sources include drum machines, MIDI electric piano, percussion modules, samplers, and MIDI sound cards. They all make physical sounds in response to information sent by the computer.

Most sound sources are external devices that are physically independent of the computer.
They are connected to the computer via MIDI cables and MIDI interfaces. MIDI cables generally connect sound sources (or MIDI instruments) to MIDI interfaces or even other sound sources. They resemble audio cables in all respects except that the plugs are 5-pin at both ends. A MIDI interface is the hardware device that connects to the computer on one end (internally or externally) and MIDI cables on the other. Most Macintosh MIDI interfaces are external hardware and plug in to the modem and/or printer port(s) of the computer. Opcode Systems and Mark of the Unicorn are popular vendors for these devices (3). Opcode is credited with designing the first MIDI interface ever, back in 1984, when they introduced a hardware that allowed a user to connect an Apple IIe computer to a MIDI instrument. PC interfaces come in external or internal varieties. Midiquest, Opcode, and Mark of the Unicorn all make reputable interfaces for PC users. MIDI interfaces come in all sizes and configurations, from a basic set-up that lets a user plug one or two MIDI instruments into the interface, to advanced complex leviathans that have a dozen jacks for inputs and outputs.

Generally, a sound source is an external physical device, but one major exception is the time-honoured sound card. There are MIDI sound cards out there for just about all platforms that act as external MIDI sound sources but reside within the computer chassis. E-mu has their critically-acclaimed Proteus synthesizer sound engine on a NuBus card for the Macintosh. DigiDesign makes a digital sampler on a Macintosh NuBus card, called SampleCell. In short, SampleCell rocks. There's nothing more gratifying than taking stereo samples of NIN music, making new tweaked-out samples out of them, turning them into a new song, and getting three upper-level college credits for the new "deconstruction." For PC users, there are quite a few sound cards out there, such as the Roland Sound Canvas and Creative Labs' Sound Blaster. (Roland even markets a Sound Canvas PCMCIA card for notebook PC users!). Their popularity is widely documented.

A less common internal sound source is the computer's operating system software. Macintosh's QuickTime 2.0 (or later) system extension integrates a built-in software synthesizer that, in the presence of appropriate software, allows one to access synth sounds without the need for an external synthesizer. However, their sound output and quality is compromised by the type of Macintosh the user is running. As far as other platforms are concerned, I am an unenlightened newbie, so shoot me.

As of this writing, there is a new, improved version of an internal, software-based sound source. InnerVision has created a revolutionary, software-based, professional-quality synthesizer that runs on most high-end Macintoshes and PCs. This new software is called CyberSynth (4), and for the first time ever, desktop MIDI musicians will have access to an extensive array of high-end, powerful synthesis capabilities, as long as their system meets or exceeds the software requirements. Of course, if you're running a 68000 or 286 processor, you're out of luck.

Now that we have pontificated about the possibilities of sound sources, it is important to realize that we still need a program to actually record/edit/program those sound sources and their "actions." This is where sequencing software comes in. The sequencer is where the desktop MIDI artist enters information about the notes the instruments should play. In addition to just the note information, the sequencer records, retains, and regurgitates information about what kind of sounds the sound sources play, loudness and duration of notes, any note alterations (pitch bend, vibrato, etc.), tempo, and meter of tracks. In high-end software sequencing programs, one can play back digital audio files from the computer. The MIDI sequencer can also send out information about lighting, effects levels, and mixer levels to other MIDI-savvy devices. For PC users, Twelve Tone Systems' Cakewalk Pro is the industry standard (5), while Opcode's Studio Vision and Mark of the Unicorn's Digital Performer are the cream of the crop in the Macintosh category (6). Trent Reznor used Performer for pretty hate machine (7) and Studio Vision for the downward spiral (8). For a basic, easy-to-use Macintosh sequencer, Passport Master Tracks Pro (9) is an excellent choice. Popular users of this easy-to-use sequencer include Chris Randall of Sister Machine Gun (10).

The final missing link (Screaming Bird Mix) of the desktop MIDI system is the MIDI
controller. This is the device/instrument that facilitates the entry of MIDI data (notes and performance information) into the sequencer. Most people automatically assume the keyboard synthesizer to be the MIDI controller, but there are others. Most sequencers allow you to use the computer's QWERTY keyboard as a MIDI controller. The Roland Octapad or other drum/percussion pad instruments (such as the recently discontinued KAT controllers) are also popular as MIDI input devices. Other MIDI controller devices include the MIDI gee-tar system (where one can record gee-tar note information into a sequencer), MIDI fader boxes, a MIDI woodwind controller (could Trent have been using one of these on "Purest Feeling"?), a MIDI converter for violins and cellos, and even a MIDI trombone. In extreme examples, there is even a device that allows one to convert one's brain wave movements and activity to MIDI data! Most people, of course, use a MIDI keyboard to play note information into the sequencer.

Basically, the desktop MIDI studio is a reduced version of what Trent Reznor was running while he had a home studio (he now has a full-fledged studio independent of his home in New Orleans, having decided that having a home studio was counterproductive to his getting work done [11]). Although the average desktop MIDI studio has less features and power than what Reznor may have had at the former Sharon Tate house/studio, keep in mind that creating a decent-sounding and functional computer-based MIDI system isn't out of reach for most of us. In future issues of The Desktop Synthboy, we will address the issue of creating a basic MIDI studio -- with emphasis on studio structure, focus, and practicality.


Notes:

  1. Keyboard, April 1990
  2. Keyboard, March 1994
  3. Opcode Systems, http://www.opcode.com
    Mark of the Unicorn, http://www.motu.com/
  4. InnerVision, http://www.cybersound.com/
  5. Twelve-Tone Systems, http://www.mw3.com/12tone/12thome.htm
  6. Opcode Systems, http://www.opcode.com
    Mark of the Unicorn, http://www.motu.com/
  7. Keyboard, April 1990
  8. Keyboard, March 1994
  9. Passport, http://www.mw3.com/passport/passport.htm
  10. Keyboard, February 1996
  11. Keyboard, December 1995

m.c.death (synthboy@teleport.com) is a regular a.m.ninnie who spends more time excruciatingly pontificating about the aesthetics and potential functionality of electronic music than actually working in his desktop MIDI studio environment. He is currently involved in three "bands" -- spooge, attenuated euphoria, and death con one (with fellow riot nrrrds/a.m.ninnies Jason Haas and Chris Wiberg). Oh yeah, m.c.d. has been working on his attenuated euphoria debut album since 1991.

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